'All I did was ask you for a role-playing game. You never warned me I'd be pitched into it for real! And I asked you for hobbits on a Grail quest, and not one hobbit have I seen!'
Hexwood Farm is a bit like human memory; it doesn't reveal its secrets in chronological order. Consequently, whenever Ann enters Hexwood, she cannot guarantee always ending up in the same place or even at the same time.
Hexwood Farm is full of machines that should not be tampered with - and when one is, the aftershock is felt throughout the universe. Only Hume, Ann and Mordion can prevent an apocalypse in their struggle with the deadly Reigners - or are they too being altered by the whims of Hexwood?
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